February 29,
2008 1208 1208
The Game Development programme at Auckland�s Media Design School (MDS) has secured top deals with both Sony and Nintendo
January 27,
2008 986 986
Auckland�s Media Design School�s (MDS) Gaming students will be able to download the latest Microsoft design tools on their own personal machines (laptop and desktop) as part of a Designer Academic Alliance Membership the creative technologies school has recently entered into.
November 27,
2007 1004 1004
Star Trek Enterprise�s visual effects producer, Dan Curry, and Dreamwork Animation�s Tim Johnson were among a lineup of global luminaries inspiring students at the Media Design School-sponsored AnimfxNZ Student Master Classes in Wellington on Wednesday November 7.
September 28,
2007 4641 4641
It has been another great year for Media Design School and AXIS Adschool students at Singapore's prestigious Crowbar awards. Students from five of Media Design School's diplomas entered work, and had success�in each category.
July 31,
2007 4645 4645
AXIS Adschool Graduates have cleaned up at the Cannes International Advertising Festival this year, taking a total of 9 out of the 18 Lions awards given to New Zealand advertising agencies.
April 30,
2007 924 924
In recognition of changing industry demands, Media Design School has unveiled a brand new qualification - The Graduate Diploma of Advanced 3D Productions...
July 31,
2006 1193 1193
Media Design School graduate Scott Maddox and his creative partner Fraser Grant have won this year's Young Creative of the Year Competition.
June 16,
2006 1194 1194
As Dancing with the Stars fever rekindled around New Zealand, a group of seven digital media students at Auckland's Media Design School worked to develop an online interactive offering for the hugely popular TV show.
September 24,
2005 1098 1098
AXIS Adschool students scored numerous hits in the Crowbars- Singapore international student ad creativity competition on Friday 23 September 2005.
July 1,
2005 1096 1096
Six months ago a group of 12 programmers and artists came together under the guidance of international game experts, with the vision of creating an original game concept based upon life after the apocalypse.